Element
Elements define the class of the card. Each class channels different gameplay strategies and creates a unique meta around the deck. For example, electric cards usually have abilities that inflict area-of-effect damage, while fire cards usually inflict single high-value damage.
There are 5 elements: Neutral, Water, Earth, Fire, and Electricity. A symbol at the top and a dedicated frame distinguish the card's element.
Elemental Synergy
Many creature abilities and spells have effects that are dependent on elements. For example:
Upon death, Aggressive Nightstand damages all non-neutral creatures on the battlefield
Casting Majestic Timberwander gives a creature +1/+1 based on the number of earth cards in hand.
Casting Grounded gives a creature +3/+3 only if it is electrical. Otherwise, it inflicts 3 damage.
Tile Effect
When a creature is placed on the battlefield tile, the tile automatically transforms into the creature's element. Such tile effects can create further elemental synergy with spells and creature abilities:
When placed on the battlefield, Boris the Vodka Shaman doubles the attack of all creatures on water tiles until the end of the turn.
When placed on the battlefield, Amphibious Regent gives all creatures on water tiles +2 attack.
After an opponent plays a creature, Hypnomech is activated and deals damage to it equal to the number of electric tiles in play.
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